Post by Tristan Aleona on Aug 30, 2012 13:55:00 GMT -8
South of Fort Halberstadt is the city of Durmstaldt.
The home of Ira’s Thieves Guild, as well as some of the most corrupt guards. This place is a home to any who think they can settle here, many half-breeds live here, and as a result the city is actually a little less racist as a whole than others. That said, those who are racist in this city, take it to all new extremes. If there is one truth about Durmstalt, its that its fair. Those who can earn their keep, earn it well, or as well as one can be in such a city.
The city is separated from the elven capital by a valley that also runs across the dwarven city of Sturmhalla, few are willing to travel through this pass who are not either confident in their ability to fight, or accompanied by an escort of guards or mercenaries. Thankfully, one can find such mercenaries through the Thieves Guild who employ not only thieves but sell swords. To the south-west is the human capital of Aelberon, as a result of its location, many nobles with shady business goals tend to come here, as well as mages who are avoiding the law, looking for rare items on the black market.
The city is built as an incline of two base levels, the lower level being the thieves guild, as well as the shoddy homes to many poor folk. Run down buildins made of wood that have a year-round draft and leaky rooftops. The streets are littered and dirty, many people starving, begging and haggling. Many streets have dead ends and dark alleys, and many of the inhabitants are convinced they were put there intentionally. The bar is of course the mainstay of the lower level. Beneath the lower level is a system of underground tunnels, mainly for sewage that the more intelligent of thieves know how to navigate for their purpose. The higher level is where the thieves guild operates as a more legitimate seeming store and provides a variety of contacts for nobles. The higher level also houses many nobles. Nobles who if they forget to pay their dues to the thieves guild will find some of their more valuable items misplaced. Of course they would never report the items because more often than not reporting it would raise more questions that they would prefer not to answer. Of course it also helps that the thieves guild has many guards working with it.
The guild itself will rarely resort to violence or anything too dastardly, but it does protect its own.
Durmstaldt is also the home of the Academy.
An old order which was founded during the early days of the cities history. To be a Knight from the Academy is one of the highest honors and close to that of being considered a Lord by the common people of Durmstaldt. A powerhouse in the city, a wealthy organization back with well trained men and connections all of the cities hierarchy and the Knights of the Academy make a powerful force.
Population is approximately 20,000
To the west of Durmstaldt is a large lake, the water from which flows all the way across Ira, through Maxim's Bounty, Dresda's playground and all the way up to Helsig's Teeth.
South of Durmstaldt is the Haunted Marsh
The home of Ira’s Thieves Guild, as well as some of the most corrupt guards. This place is a home to any who think they can settle here, many half-breeds live here, and as a result the city is actually a little less racist as a whole than others. That said, those who are racist in this city, take it to all new extremes. If there is one truth about Durmstalt, its that its fair. Those who can earn their keep, earn it well, or as well as one can be in such a city.
The city is separated from the elven capital by a valley that also runs across the dwarven city of Sturmhalla, few are willing to travel through this pass who are not either confident in their ability to fight, or accompanied by an escort of guards or mercenaries. Thankfully, one can find such mercenaries through the Thieves Guild who employ not only thieves but sell swords. To the south-west is the human capital of Aelberon, as a result of its location, many nobles with shady business goals tend to come here, as well as mages who are avoiding the law, looking for rare items on the black market.
The city is built as an incline of two base levels, the lower level being the thieves guild, as well as the shoddy homes to many poor folk. Run down buildins made of wood that have a year-round draft and leaky rooftops. The streets are littered and dirty, many people starving, begging and haggling. Many streets have dead ends and dark alleys, and many of the inhabitants are convinced they were put there intentionally. The bar is of course the mainstay of the lower level. Beneath the lower level is a system of underground tunnels, mainly for sewage that the more intelligent of thieves know how to navigate for their purpose. The higher level is where the thieves guild operates as a more legitimate seeming store and provides a variety of contacts for nobles. The higher level also houses many nobles. Nobles who if they forget to pay their dues to the thieves guild will find some of their more valuable items misplaced. Of course they would never report the items because more often than not reporting it would raise more questions that they would prefer not to answer. Of course it also helps that the thieves guild has many guards working with it.
The guild itself will rarely resort to violence or anything too dastardly, but it does protect its own.
Durmstaldt is also the home of the Academy.
An old order which was founded during the early days of the cities history. To be a Knight from the Academy is one of the highest honors and close to that of being considered a Lord by the common people of Durmstaldt. A powerhouse in the city, a wealthy organization back with well trained men and connections all of the cities hierarchy and the Knights of the Academy make a powerful force.
Population is approximately 20,000
To the west of Durmstaldt is a large lake, the water from which flows all the way across Ira, through Maxim's Bounty, Dresda's playground and all the way up to Helsig's Teeth.
South of Durmstaldt is the Haunted Marsh