Post by Dogrim Bloodaxe on Aug 14, 2012 19:25:21 GMT -8
Note: Any race can worship any god, the parenthesis merely note which races make up the majority of their followers.
Your character's belief must be reflected in their actions. For example if you worship Helsig, who is the god of victory, but you are a coward and run away, that is a poor reflection of your belief. Those who do not will incur the wrath of your Gods.
Gods generally manifest their wrath in the form of an Avatar. These Avatar will be made at the Admin’s discretion so there will be no way to prepare for their attack because you won't know what coming. However while you can kill an Avatar it is very hard. Suggested 5 people. The Avatars can keep coming so if you incur the wrath of a God it is best to do some sort of appeasement to recognize their Godliness. Or else you may lose a limb. Or something. The wrath of a God is generally brought about by continuous actions that contradict their tenants.
All Gods can only be killed by Godly weapons. For example if Mirabel gave someone a sword they could use said sword to kill Morralain. Godly weapons can only be given by an Admin controlling the Gods. Gods are also able to manifest themselves in a physical form however doing so constrains their power. But, they’re still Gods. For those of you who were around for the angel and demon lords, they would get their butt's kicked by the gods.
Maximus: God of Prosperity (Good) (Human)
God of prosperity and balance. Primarily worshiped by humans although all races pay him tribute in some fashion. He is opposite to Lucian as the two constantly war over the difference between law and chaos. Maximus is often seen in the company of the Dwarven god Helsig.
Code: Strive for prosperity and stability.
Do good unto other others as you would have done unto you.
Mirabel: Goddess of Love and Beauty (good) (elven)
Followers of Mirabel tend to be elvish of both the wood and the high elves. There are also many human followers. Mirabel’s love knows no bounds and should be shared with the world, thus many of her followers tend to turn missionary to spread her word. It is one of the largest religions in Ira, and has one of the highest conversion rates.
Mirabel is also seen as the mother goddess, she who gave birth to all other Gods.
Code: Support love in all forms.
Cast away what is hateful.
Spread love, peace and beauty wherever possible.
Morralain aka The Dark Lady: Goddess of War and chaos (chaotic evil) (dark elf/shadow dwarf)
Mirabel’s first daughter, the lore tells that Morralain felt that her mother gave more love to the people of Ira than to her and so grew to despise her mother’s creation, preferring instead to destroy. She is worshipped in the nether regions of Ira by dark elves and shadow dwarves, who prefer chaos and shadows. They do not believe that Morralain truly cares for them, rather that as long as they do her bidding and please her, she will grant them favor, or more likely, not curse them.
Create wars whenever possible.
Support chaos in all forms.
Lorelei: Goddess of Wisdom Light and Moon (good)(human/high elf)
Mirabel’s third daughter, she is mistress of hindsite and looked upon fairly by those who seek to understand more of the world’s creation. Though she teaches that the foolish should be educated, there are many high elves who feel they are better than others for their intelligence. True followers of Lorelei focus on humility, and will share that virtue to the arrogant whenever the situation permits.
Think through all decisions.
Cast away ignorance.
Educate those who are ignorant.
Aurelius God of the Sun, Justice and Harvest (lawful good)(human)
The humans and elves believe that Aurelius is the father of the Gods, dwarves believe that he is the first born son and that only taller species with their heads to far up in the clouds would believe that the father of all would waste time on mortal law. There are even those who believe that Aurelius is just Kalifar in another form designed to pacify those who would defy him.
Support justice in all forms.
Pay due deference to sun and moon.
Destroy that which is unjust.
Ellesandra depicated as the lady in white for life ceremonies such as birth and the lady in black for death.: Goddess of Life and Death (neutral)(human/elf)
The second daughter of Mirabel, for after chaos came life and death. She is reveres by all cultures, although dark elves and dark dwarves tend to moreso be wary than actually revere her (her older sister the dark lady frowns upon the worship of other gods and goddesses aside from Kalifar).
Destroy all abominations and undead.
Respect death as part of life.
Kalifar: God of Darkness (evil) (human)
Kalifar is another god shrouded in mystery, some believe that he is Mirabel’s oldest son, others that he is Aurelius’s twin. The dwarves believe that Kalifar and Aurelius are one and the same. And then there are those who doubt his existence entirely.
Those who embrace evil for evil’s sake tend to worship him, they are hateful people, and usually are limited to cults.
Cast away light wherever possible.
Do what is best for ones self.
Do as thy master Kalifar bids.
Dresda Aka The Huntress, Aka the Wild Maiden: Goddess of the hunt (neutral) (elven)
Mirabel’s youngest daughter. She is playful and wild, the Goddess of the wood and the hunt.
The wood elves revere her most, for she is their guardian and their leader. Her wishes are simple, respect her domain, respect her beloved sister Ellesandra, and respect the balance. Those who die in the hunt join in her forests for glorious hunts and feasts.
Respect the balance of nature.
Protect nature and all its splendor.
Helsig aka The bearded one.: God of Victory (dwarven) (good)
The dwarves believe he is the father of the Gods, but many humans and elves think that he is the youngest son of Mirabel. Helsig puts a high value on honor and valor. Do what is good, and do what is necessary. Those who die in worthy battle will join in his hall, and join his legion.
Nothing is worth more than ones honor.
Uphold the reputation of ones self and ones ancestors, restoring it when it is tarnished.
Do not accept defeat when ones cause is true, be humble when one is proven wrong.
Lucian aka the Trickster: God of Deceit/trickery (dark elf/human) (chaotic evil)
Lucian is said to be Mirabel’s younger brother, out to wreak havoc on his sister’s greatest creation. His favorite niece is Morralain, and most who worship one will revere the other. While he does not necessarily wish for destruction, he does enjoy chaos and trickery.
Take what is your desire.
Do whatever is necessary to reach ones own goals.
Help others only as long as they are useful.
People are tools for you to use as you see fit.
Do not try to cross The Trickster.
Balshor: God of Rage and Glory (Orc)(Chaotic Evil)
He is the Orc God who drives and urges the Orcs on to war, glory and victory. He has a healthy rivalry with Helsig. The two gods respect one another with the key variance on their definitions of honorable combat.
Go forth for victory and glory
Let nothing stand in your way
Death before dishonor
Your character's belief must be reflected in their actions. For example if you worship Helsig, who is the god of victory, but you are a coward and run away, that is a poor reflection of your belief. Those who do not will incur the wrath of your Gods.
Gods generally manifest their wrath in the form of an Avatar. These Avatar will be made at the Admin’s discretion so there will be no way to prepare for their attack because you won't know what coming. However while you can kill an Avatar it is very hard. Suggested 5 people. The Avatars can keep coming so if you incur the wrath of a God it is best to do some sort of appeasement to recognize their Godliness. Or else you may lose a limb. Or something. The wrath of a God is generally brought about by continuous actions that contradict their tenants.
All Gods can only be killed by Godly weapons. For example if Mirabel gave someone a sword they could use said sword to kill Morralain. Godly weapons can only be given by an Admin controlling the Gods. Gods are also able to manifest themselves in a physical form however doing so constrains their power. But, they’re still Gods. For those of you who were around for the angel and demon lords, they would get their butt's kicked by the gods.
Maximus: God of Prosperity (Good) (Human)
God of prosperity and balance. Primarily worshiped by humans although all races pay him tribute in some fashion. He is opposite to Lucian as the two constantly war over the difference between law and chaos. Maximus is often seen in the company of the Dwarven god Helsig.
Code: Strive for prosperity and stability.
Do good unto other others as you would have done unto you.
Mirabel: Goddess of Love and Beauty (good) (elven)
Followers of Mirabel tend to be elvish of both the wood and the high elves. There are also many human followers. Mirabel’s love knows no bounds and should be shared with the world, thus many of her followers tend to turn missionary to spread her word. It is one of the largest religions in Ira, and has one of the highest conversion rates.
Mirabel is also seen as the mother goddess, she who gave birth to all other Gods.
Code: Support love in all forms.
Cast away what is hateful.
Spread love, peace and beauty wherever possible.
Morralain aka The Dark Lady: Goddess of War and chaos (chaotic evil) (dark elf/shadow dwarf)
Mirabel’s first daughter, the lore tells that Morralain felt that her mother gave more love to the people of Ira than to her and so grew to despise her mother’s creation, preferring instead to destroy. She is worshipped in the nether regions of Ira by dark elves and shadow dwarves, who prefer chaos and shadows. They do not believe that Morralain truly cares for them, rather that as long as they do her bidding and please her, she will grant them favor, or more likely, not curse them.
Create wars whenever possible.
Support chaos in all forms.
Lorelei: Goddess of Wisdom Light and Moon (good)(human/high elf)
Mirabel’s third daughter, she is mistress of hindsite and looked upon fairly by those who seek to understand more of the world’s creation. Though she teaches that the foolish should be educated, there are many high elves who feel they are better than others for their intelligence. True followers of Lorelei focus on humility, and will share that virtue to the arrogant whenever the situation permits.
Think through all decisions.
Cast away ignorance.
Educate those who are ignorant.
Aurelius God of the Sun, Justice and Harvest (lawful good)(human)
The humans and elves believe that Aurelius is the father of the Gods, dwarves believe that he is the first born son and that only taller species with their heads to far up in the clouds would believe that the father of all would waste time on mortal law. There are even those who believe that Aurelius is just Kalifar in another form designed to pacify those who would defy him.
Support justice in all forms.
Pay due deference to sun and moon.
Destroy that which is unjust.
Ellesandra depicated as the lady in white for life ceremonies such as birth and the lady in black for death.: Goddess of Life and Death (neutral)(human/elf)
The second daughter of Mirabel, for after chaos came life and death. She is reveres by all cultures, although dark elves and dark dwarves tend to moreso be wary than actually revere her (her older sister the dark lady frowns upon the worship of other gods and goddesses aside from Kalifar).
Destroy all abominations and undead.
Respect death as part of life.
Kalifar: God of Darkness (evil) (human)
Kalifar is another god shrouded in mystery, some believe that he is Mirabel’s oldest son, others that he is Aurelius’s twin. The dwarves believe that Kalifar and Aurelius are one and the same. And then there are those who doubt his existence entirely.
Those who embrace evil for evil’s sake tend to worship him, they are hateful people, and usually are limited to cults.
Cast away light wherever possible.
Do what is best for ones self.
Do as thy master Kalifar bids.
Dresda Aka The Huntress, Aka the Wild Maiden: Goddess of the hunt (neutral) (elven)
Mirabel’s youngest daughter. She is playful and wild, the Goddess of the wood and the hunt.
The wood elves revere her most, for she is their guardian and their leader. Her wishes are simple, respect her domain, respect her beloved sister Ellesandra, and respect the balance. Those who die in the hunt join in her forests for glorious hunts and feasts.
Respect the balance of nature.
Protect nature and all its splendor.
Helsig aka The bearded one.: God of Victory (dwarven) (good)
The dwarves believe he is the father of the Gods, but many humans and elves think that he is the youngest son of Mirabel. Helsig puts a high value on honor and valor. Do what is good, and do what is necessary. Those who die in worthy battle will join in his hall, and join his legion.
Nothing is worth more than ones honor.
Uphold the reputation of ones self and ones ancestors, restoring it when it is tarnished.
Do not accept defeat when ones cause is true, be humble when one is proven wrong.
Lucian aka the Trickster: God of Deceit/trickery (dark elf/human) (chaotic evil)
Lucian is said to be Mirabel’s younger brother, out to wreak havoc on his sister’s greatest creation. His favorite niece is Morralain, and most who worship one will revere the other. While he does not necessarily wish for destruction, he does enjoy chaos and trickery.
Take what is your desire.
Do whatever is necessary to reach ones own goals.
Help others only as long as they are useful.
People are tools for you to use as you see fit.
Do not try to cross The Trickster.
Balshor: God of Rage and Glory (Orc)(Chaotic Evil)
He is the Orc God who drives and urges the Orcs on to war, glory and victory. He has a healthy rivalry with Helsig. The two gods respect one another with the key variance on their definitions of honorable combat.
Go forth for victory and glory
Let nothing stand in your way
Death before dishonor